The uploader's generator is based on GLOD of all things - apparently it's even a rather sipmlistic and outdated application of GLOD. On top of that, the uploader includes a feature to generate those LoD models automatically and many use that because they don't know better or because they can't be bothered to make them properly. There is no way to adjust the LoD switch points for individual items to what is actually suitable for that specific case. There are three of them and they are applied at view distances determined only by object class and bounding box size. But it's also a rather crude and primitive system of LoD models too. The sculptmap is obviously created with a limited color range and the used tool just shifts the whole mesh relative to one of the lower edges of the bounding box. Obviously, with a 15 years old game engine there's no Umbra and no tesselation or anything modern and fancy like that, it's all done with LoD models. The other factor is how SL handles level of details. Unfortunately, the skill level of SL content creators - even those who regard themselves as professionals and make a living here - tend to be quite low compared to what you generally find in the 3D industry so most of the content is very poorly optimized. That means that optimization is even more important here than anywhere else. One is that SL scenes tend to be far more crowded with content than games scenes and such and people still want and tend to expect the same level of performance. First, the labels in the classification model may not match the given new class name.
But if you have modelling experience from other environments and not Second Life, there are two special factors you need to be aware of. Download scientific diagram An example demonstrating the bounding box labeling problem.
Posting homework assignments is not prohibited if you show that you tried to solve it yourself.Yes that is the same with any program employing a render engine.
Either the example compiles cleanly, or causes the exact error message about which you want help.Īvoid posting a lot of code in your posts. Include the error you get when running the code, if there is one.Įnsure your example is correct. SSCCE Keep your code Short, Self Contained, Correct (Compilable) and provide Example Curated for the modern historical enthusiast -Curated for the history enthusiast -Curated. Your code is hard to read and test otherwise.īe sure to try out suggestions you get and report back. Quarterly Subscription box, curated items for your best history bounding experience. Proofread your answers for clarity and correctness.įormat your code for reddit or use a site like github or pastebin. Try to guide OP to a solution instead of providing one directly.Īnswer the question and highlight side-issues if any exist.ĭon't "answer and run", be prepared to respond to follow up questions. Open multiple files, view in fullscreen, print them.
Load from a ZIP or RAR file one or multiple model files. The bounding box (in green) has handles that can be grabbed to drag the. Obtain info on the whole model or by parts: triangle count, bounding box, area, volume.
r/Python /r/madeinpython /r/programmingbuddies /r/pythontips /r/flask /r/django /r/pygame /r/programming /r/learnprogramming /r/dailyprogrammer Guidelines Commenting AC3D supports a number of import file formats, including DXF and Lightwave files.
Guide on how to join and different IRC clients: /wiki/IRCĪll learning resources are in the wiki: /r/learnpython/w/indexįrequently Asked Questions: /r/learnpython/w/FAQ In Vertex-mode you can drag a box around or click on a single vertex. Selecting - The edit-mode defines the granularity of selection. In Group and Object edit-mode you can click on or near an edge or vertex to select a whole object. Join us in the IRC channel: #learnpython on libera.chat The Bounding-Box that then appears can be dragged or resized directly effecting the points/objects selected. Reddit rules These apply also on this subreddit.Posting screenshot of the code is (generally) not allowed.Posting only assignment/project goal is not allowed.Please do not delete your post after you get an answer, others might have a similar question or want to continue the conversation. Please, no "hit and run" posts, if you make a post, engage with people that answer you. Rule 3: No recruiting/hiring/seeking others posts.Rule 2: No posts advertising blogs/videos/tutorials/etc.Rule 1: Posts must be about learning python.
It supports an expansive range of 3D file formats, major and obscure, and can freely convert among them. This utility is a must for anyone working with 3D graphics. Please read the rules and guidelines below and search before posting. quick3D Geometry is a solution for fast 3D file viewing and geometry conversion.